The shortening isn't huge, but its there, and there's the proof. In NTSC he went off the edge everytime, but only just. His Up B indeed got shortened, it is only very slight but this is how I tested it:įox on Dreamland 64, from left to right I firefoxed from one side to the other, in PAL, he lands very close to the edge, pretty much into the teetering off the edge animation. See how the gap between the power of the attack grows with higher numbers, 15% difference in the first scream, and 32% in the second.Īnyway, to verify and add to Fox's changes. Quite a difference but the attack isn't that strong anyway. The attack does 15% damage in NTSC and 13% in PAL. Scream data for Fox's downsmash on Peach: After discovering this I decided to show some data for the other 2 weakened smashes and found something interesting, Fox's forward smash is exactly the same in PAL and NTSC, so it is actually only the Up and Down smashes of Fox's that were weakened. I remember a few murmurs about Fox's up smash being changed but no one ever officially brought it up (at least not in the last topic). Those numbers (and all listed for screams) are post-hit percentages. That's a lot more noteworthy than any of the weight changes IMO. This indicates 12% gap from when Peach is succeptible to being killed by the attack. Also indicating a 1% difference in damage between versions. ![]() In PAL, Peach will only have to fear the upsmash when she reaches 83%, dying on 100%. In NTSC, Peach will die on FD if she is hit by Fox's up smash on 71%, add 18% to that, she will be flying in the background or hitting the screen on 89%. Sheik is a nuisance to work with in training mode, Marth and Fox had weight changes (however slight they may be) so i used Peach. I'm biased and am interested in how Peach is effected in the versions, 2. I used Peach for this test for several reasons, 1. Fox's up smash was DEFINITELY weakened in the PAL version, and the difference is surprising, after witnessing it, I pity you NTSC players for having to put up with it cos even us PAL users complain about its power. Lastly, you can see through the data that the weight differences only really seems to start making a difference at higher percents.įox's upsmash also took part in that test but became invalid by a discovery I made shortly after testing it for the first time. I'm sure everyone can understand the reasoning behind this.Īlso all percentages are post-hit percents (you can minus the attack damage of the move to see what percent they were on before being hit) The reason why I didn't test this data by KOing someone on FD at a certain position is because it does not represent weight and power of attacks as well as screaming does. Judging knockback using screams is completely viable as the results are also reflected when actually KOing your opponent. Mario 1 is when Mario will do his first scream (the 'oof!' sound) when being hit, Mario 2 is when he'll do his second scream (the 'whoa!' sound). Also the number near the characters represent screams. Varios bugs removed (link superjump, ic freeze glitch, etc) you CAN DI/Smash DI hits that do less than 1% damage because they give hit lag specific differences between 1.0 and 1.1 have not been uncovered you cannot DI/Smash DI hits that do less than 1% damage because they dont give hit lag Remember this when you're attempting to enter codes at a friend's, whenever you are using a different copy of the game, and ESPECIALLY when you are attempting a code that has not been hacked for all 4 versions of the game. What that means is a code that works for one version will not work when trying to use it on another version! You must find the intended code for that version and enter it separately as a different game. If you live in Europe or Australia, then you play the PAL version.Īs far as Action Replay codes are concerned, each of the 4 versions is a different game. There is only one PAL version, which is region locked by territory. The "xx" will actually be a number, which tells you which version you have. ![]() ![]() Eventually, you should be able to find text that says "DOL-GALE-0-xx".
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